As we near the completion of our Season 1 build, our team is getting ready to produce content and features crucial for the forthcoming Season 2 release.
We will have exciting news to share on the launch of Season 1 very soon, but for now, let's delve into our team's achievements over the past month and see what’s coming later this year:
Development Update
Battle System
The development of our build for Season 1 has been completed, with the addition of a total of 48 monsters, and more than 100 different attacks available to the players.
This season introduces the concept of side mutations and monster variants.
Side mutations are mutations available for a specific monster if certain conditions are met. Players have the freedom to choose of many side mutations available for their monster, thus creating a deeper relationship between the player and their monster.
Season 2 will introduce newer types of side mutations that are based on location of the player, creating a deeper connection between the overworld and the battle system.
New Side Quests
With the main build for Season 1 being already finished, our team is continously working on adding new content.
This content includes addition of new quests as well as events. These quests will provide players access to a deeper overarching lore, rare monsters and minigames.
Overworld
In the past month, our team has dedicated efforts to crafting assets for new locations, transitioning summer assets into autumnal settings, and introducing an array of new characters.
For Season 2, we're excited to announce the inclusion of at least three new locations, each housing essential buildings that may dynamically change based on player decisions, offering a dynamic gameplay experience.
Thus, your decisions in the game might have long term effects on how you're able to interact with the game world.
User Interfaces
As Season 2 will introduce numerous on-chain features like marketplaces and staking, our team has started the final testing of contracts and their deployment on the testnet.
This phase also includes the development of user interfaces tailored for features like guilds and integrating fast travel into the game.
Learn more about guilds: monstudios.co/blog/project-reconstruction
Community Update
Tales of Elleria Collaboration
On 18th March 2024, a two week long collaboration with Tales of Elleria went live, which saw our community favourite monster Woodot turn into a world boss.
All apartment holders were able to claim extra rewards in their game, in-order to defeat Woodot and claim the highest prize.
Many more such collaborations are in works, snapshots of apartment holders are being taken from time to time for such airdrops and rewards.
Keep an eye on our socials for such collaboration announcements!
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